システム要件
GMS2のインストールには、3GB以上の空きディスク容量と、月1回以上のインターネット接続(常時接続のブロードバンドを推奨します)が必要です。また、GMS2のインストールと実行には、64ビットOSが必要です。
最小スペック
- Windows 7 SP1*搭載またはmacOS Big Sur*搭載
- デュアルコアCPU
- 2GB RAM
- OpenGL 4準拠のオンボードグラフィックス
- HDD
推奨スペック
- Windows 10/11またはmacOS Monterey
- クアッドコアCPU
- 8GB RAM
- 専用グラフィックスカード
- SSD
プロジェクトを構築するために必要なツールの詳細については、「必要なSDK FAQ」をご覧くださ い(プラットフォーム設定ガイドへのリンクもあります)。
* プラットフォームによっては、これより新しいものが必要な場合があります。
Pick a tier and make a game!
Free
Free
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Non-Commercial Licence
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GX.games ExportExport your game to the GX.games and publish your game to the fast growing Opera GX audience of more than 10 million gamers.
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Desktop ExportsWindows, macOS, and Linux platforms exports.
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Web ExportHTML5 platform export.
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Mobile ExportsiOS, Android, Amazon Fire, Android TV, and tvOS platforms exports.
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Non-Commercial Licence
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GX.games Export
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Desktop Exports
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Web Export
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Mobile Exports
Professional
Professional
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Commercial Licence
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GX.games ExportExport your game to the GX.games and publish your game to the fast growing Opera GX audience of more than 10 million gamers.
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Desktop ExportsWindows, macOS, and Linux platforms exports.
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Web ExportHTML5 platform export.
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Mobile ExportsiOS, Android, Amazon Fire, Android TV, and tvOS platforms exports.
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Commercial Licence
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GX.games Export
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Desktop Exports
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Web Export
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Mobile Exports
Enterprise
Enterprise
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Commercial Licence
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GX.games ExportExport your game to the GX.games and publish your game to the fast growing Opera GX audience of more than 10 million gamers.
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Desktop ExportsWindows, macOS, and Linux platforms exports.
-
Web ExportHTML5 platform export.
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Mobile ExportsiOS, Android, Amazon Fire, Android TV, and tvOS platforms exports.
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Console Exports*Export games to Playstation 4 and 5, Xbox One, X|S, and Nintendo Switch platforms
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Source Code AccessAccess to Runtime source code for available platforms*, additional terms apply GameMaker Source Code License Agreement
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Commercial Licence
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GX.games Export
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Desktop Exports
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Web Export
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Mobile Exports
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Console Exports*
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Source Code Access
FAQ
GameMaker is absolutely free to download and keep forever for non-commercial use.
For commercial use or Console export, purchase a Professional license or our Enterprise Subscription.
If you want to make money from your game, you need to buy a Commercial License for $99.99 .
If you want to export to Console you need the Enterprise subscription.
Other than that, everything else is free and unlimited!
Nope - whether you're on the Free tier, or one of our two paid tiers, GameMaker does not force a watermark or splash screen on your games.
If you fancy adding a splash screen or our logo somewhere, though, we'd be very grateful!
If you're currently paying for an old Creator or Indie tier, those subscriptions will not be renewed when your license expires. Once they expire, you may want to purchase a one-time Professional license, or sign up for an Enterprise subscription.
If you choose to buy a Professional license, a discount will be applied based on how much you've previously paid to us in Subscriptions.
Only funds that were paid to us will factor into this calculation, and any free months will not be included.
Here are a few USD examples of how this may apply:
- You've spent 5 months on our Creator Subscription, so you've paid us $24.95, this rounded up to the nearest 5% is 25% of the cost of GameMaker Professional. This would discount the $99.99 fee by 25% and you would pay $74.99, or equivalent in your chosed currency.
- If you've spent a year on our old Indie tier, you will automatically be granted a free Professional license.
- If you've spent two months on our Enterprise tier, you've paid us $158.98 in subscription fees. You will automatically be granted a free Professional licence.
- If your Subscription purchase was made through Steam, please read and follow our Help Article
For more information, please contact our Helpdesk and we will be happy to help.
There is no discount associated with ownership of any GameMaker: Studio (1.4) or GameMaker Studio 2 permanent licence.
If you purchased a GameMaker Studio 2 Desktop/Web/Mobile permanent licence in the past then you are welcome to still release games commercially using the GMS2 runtime.
Here are the licences for the GMS 2 Licence Runtimes:
GameMaker Runtime Licence - GMS2 Desktop
GameMaker Runtime Licence - GMS2 Web
GameMaker Runtime Licence - GMS2 Mobile
When we release the new GMRT (GameMaker Runtime) it will be free for non-commercial use. If you wish to use GMRT for a commercial release, we ask that you purchase a Professional licence.