We’ve counted your votes, and we’re delighted to reveal that the winner of Best Game 2020 is Forager!Developed by indie development studio HopFrog, Forager is...Read More
Hey GameMakers! Pixelated Pope here, and today I want to show you a method for building your game's collision using a blend of tile-based collisions...Read More
David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise...Read More
Hey, GameMakers! Seth Coster from Butterscotch Shenanigans here, with another BUTTERY SMOOTH TECH BLOG! This time, we’re going to dig into something many of us...Read More
Matharoo, the instructor of “Building a Crafting Game” on Udemy, is here to share a neat graphical technique in GameMaker that makes your game...Read More
Gabe "lazyeye" Weiner is a Programmer / Producer who is active in the GameMaker community, developing a variety of content from tools, jam games,...Read More
DT Mark is the creator of TAWBS, a minimalistic, trial-and-error, top-down-shooter. The game features a great visual style that displays in slick UI and menus...Read More
There’s a lot of discussion about the immense pressure game developers face to create content on time and under budget. While there are many...Read More
When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips with is the workspace paradigm. Basically, everything...Read More