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Buttery Smooth Tech: Automate Your Builds in GitHub Actions

How Butterscotch Shenanigans use GitHub Actions as build automation servers to make builds for their upcoming game, Crashlands 2.
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ANTONBLAST: If We Didn't Succeed, We Would’ve Been On The Streets

Tony Grayson is the head, lead designer, and composer of Summitsphere, the indie studio behind Antonball Deluxe and the upcoming ANTONBLAST. We asked Tony about the game’s red-hot Kickstarter…
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Peglin Developers: Switching from Unity to GameMaker

Dylan Gedig and May Gardens, known better in the indie space as Red Nexus Games (RNG), created the dangerously addictive pachinko roguelike Peglin, where you seek payback on a greedy dragon for…
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Antonball Deluxe: I Told Devolver ‘I Have A Game That You’re Going To Sign’

You may know Summitsphere as the studio behind upcoming destructive platformer ANTONBLAST, but did you know the Anton series actually began with Antonball Deluxe?Lead designer and Summitsphere head…
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I really can't emphasize game-feel enough!

Nate Haddock of Lateralis Heavy Industries is a game developer, artist and composer. He’s the creator of OTXO, Dogworld, Manus Dei and the composer for We Kill Monsters. We sat down with Nate…
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ZOE Begone!: An Animator's Transition into Game Development

People come into game development from many different routes, Graeme Hawkins (Retchy) started off as an animator with no coding experience. Armed with his visual expertise and inspired by early film…
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Pigeon’s Mission: Father and Son Game Development

We see development teams of all shapes and sizes using GameMaker, but it’s pretty rare to see a father and son creative team. Rarer still to see one where the creative lead on the project is a 6…
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James Chapp Fillmore: Argentinian Indie Scene Shows Remarkable Talent

James Chapp Fillmore is an independent video game developer, bass player, and medieval toy-crafter based in Buenos Aires, Argentina.When he’s not developing new projects, James runs a YouTube…
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Wally And The FANTASTIC PREDATORS: ‘It’s Nuclear Throne But Worse’

Oscar Gonzales’ mother wanted him to become a doctor. Now known online as BOON, Oscar defied that request to become the developer of dungeon-crawler Wally and the FANTASTIC PREDATORS.In our…
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Mining Mechs: Every Project Taught Me Something New

During the day, Barry Young works a regular job in the game industry. At night, he becomes Delayed Victory, the developer of upcoming online co-op, Mining Mechs.We managed to steal some of Barry’s…
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Luiz Alves: After Working At The Hospital, I Never Imagined I’d Be Making A Game For It

Luiz Alves, known in the GameMaker community as Alves, is a jack of all trades: software developer by day, game developer by night, and YouTuber whenever time allows.During our interview, he explored…
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These Doomed Isles: The Importance Of Balance In Card Games

Andrew is a solo game developer and the head of Triplevision Games, the studio behind metroidvania Mable & The Wood and the upcoming strategy/card game, These Doomed Isles.During our interview,…
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The GameMaker Team Barbecue

One of the things I really like about working for GameMaker is that we’ve fully embraced a work-from-home culture. So long as the work’s getting done, it doesn’t really matter where that work is…
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GameMaker Community Celebrates 50th Jam

This blog comes from Alice, a long-time GameMaker Community staff member and passionate jammer running the forum's own game jams. The Jam Unlike Any OtherHave you ever heard of GameMaker…
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Conscript: I Didn’t Even Know What Coding Was

Jordan Mochi is the solo developer behind the upcoming World War I survival horror game, Conscript.During our interview, we asked Jordan about his interest in history, experience with game…
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GameMaker's 2023 GMTK Game Jam Log

The 2023 GMTK Game Jam is in the books, and this year, five members of the GameMaker team - Alice Casagrande Moretti, Lucy Roddam, Neve O'Neill, Patrick Roche and Scott Dunbar - came together to…
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Mod.io: The Next Generation Are Growing Up As Creators

Scott Reismanis is the founder of mod.io and ModDB.com, one of the largest and longest serving mod destinations attracting over five million monthly visitors. We asked Scott how indie developers can…
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Sword Of The Necromancer: Making A Game Where You're 'Resurrecting Your Gays'

Grimorio of Games are an independent studio from Barcelona, Spain, and the creators of the dungeon-crawling action RPG Sword of The Necromancer, where the fallen enemies fight alongside…
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The Red Strings Club: There’s Backlash When You Release Anything Queer

Deconstructeam, the studio behind The Red Strings Club, is composed of three members: Writer, designer and programmer Jordi de Paco, Marina González, artist and animator; and Paula Ruiz the sound…
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Princess Farmer: Indie Game Dev Scene Is Incredibly Inclusive

Samobee Games are a wife/wife team from Canada, composed of programmer/writer Tobey (she/her) and artist and game designer Charlene (she/her), and creators of the exciting puzzle game Princess…
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Blood Nova: Don’t Erase The Lived Experience Of The LGBTIQA+ Community

Aviv Salinas and Ross Gardner are the duo behind Blood Nova, a point-and-click adventure game about a young princess about to ascend to the throne. During our interview, we discuss how to…
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FAITH: I Read FAITH Fanfiction And Some Of Y'all Need Jesus

Airdorf is the developer of acclaimed 2D survival horror franchise, FAITH: Unholy Trinity. In this interview, we discuss the impact of games like The Legend of Zelda: Link’s Awakening and P.T.…
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I’ve Never Worked So Hard For A Game Jam - Moonleap

Guselect, a game developer and content creator from Brazil, is the mind behind the winner of #NoticeMe Game Jam, Moonleap, which released on Steam and Nintendo Switch in 11th April. We asked…
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Windmills: You Have To Make Your Voice Heard

Dimitris Locke started making games in 2004. Nearly 20 years and dozens of projects later, his game Windmills is released on Steam, having already proven a hit with GX.games users. Dimitris…