Little Town | GameMaker Studio 2 Full Adventure Game Tutorial Plus Education Teaching Materials


Welcome to Little Town - a major new full game tutorial for GameMaker Studio 2. The following tutorial provides an introduction to the principles of game development using GameMaker.

Developed in collaboration with award-winning game developer and university lecturer, Benjamin Rivers, Little Town has been designed to help new game designers quickly learn the core functionality of GameMaker Studio 2 in a natural, fun way. Little Town is an adventure game in which players control a child in an idyllic small town. By following clues, players must find the right items and bring them to one of the town’s three characters - the Baker, Teacher and Grocer.

The tutorial enables students, hobbyists and new game designers to create their own layout for Little Town and use code to bring it and its people to life. Users will also be able to choose where to hide each item, as well as writing their own hints and dialogue. With over eight hours of video tutorials as well as a wealth of supporting materials. The Little Town tutorial teaches many core skills from creating vibrant animations using GameMaker’s powerful Sequences tool to controlling sprites, sounds and laying-out the playing area - providing the perfect introduction to GameMaker Studio 2 and the fundamental principles of game design. The Education Materials version of the tutorial provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students.


     Contains: 6 Session tutorial video series - Tutorial outline document - Game Assets - Full Project files

     Contains: 6 Session tutorial video series - Assessment Guide - Instructor Guide - Game Assets - Full Project files

Written by Ross Manthorp
Ross Manthorp handles all things community at the GameMaker team. When he’s not pulling the strings from behind the scenes he’s enjoying Nintendo games, indie games, and getting emotional over cartoons and comics.
Back to blogs