Learn About GameMaker’s Future and How We Fit in At Opera (Q&A)

Ross Manthorp
11th February 2021
GameMaker News

Following our big news, we want to take the time to assure our developers of the long road ahead for GameMaker and let you know some of our plans. We also want to host a Q&A featuring YoYo Games and Opera - to introduce Opera and let our community ask the burning questions.


We have a lot in store for the future of GameMaker. We are not ready to share everything yet but as we focus on version 2.3.2, the top priority is further support for all the features added in 2.3, Curve Library and 9 Slice functionality and ensuring our platform exports are all up to date. A beta release of 2.3.2 is coming very soon! We’ve updated our Roadmap with some teases of upcoming features and versions beyond 2.3.2 and some big platform support updates.

Opera is investing in YoYo Games in order to accelerate the development of GMS and increase our support for new beginner users, as well as our professional developers using GameMaker. We are currently working on new onboarding and up-to-date features tutorial videos. We also plan to update our existing tutorials and Learn page to make sure everything works well with version 2.3. We have a brand-new set of education coursework coming soon. We are also committed to supporting our professional developers with platform updates, console support and plans to expand our enterprise support.


Join us hosting a live video Q&A on Zoom. Stuart Poole, Russell Kay, Andrew Turner and Ross Manthorp will be joining from YoYo Games and we will introduce Krystian Kolondra and Maciej Kocemba from Opera who will all be set to answer your questions. Dates and joining details for the live video will be announced in the future so stay tuned.

Questions can be submitted via this Form and questions that do not get covered in the video may be covered in a follow-up blog post. We are all looking forward to hearing from you and answering your questions!

Written by Ross Manthorp
Ross Manthorp handles all things community at the GameMaker team. When he’s not pulling the strings from behind the scenes he’s enjoying Nintendo games, indie games, and getting emotional over cartoons and comics.
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