Have you ever struggled with learning how to make games? Do you face-palm when you look back on your rookie coding mistakes?
Since Amazon doesn't sell time machines just yet (it's only a matter of time), we can't help you spare your blushes, but what if you could help the next generation of GameMaker coders avoid the same mistakes? And what if you could be rewarded for your good deed?
That's where The Helpful Dev Jam comes in!
Join our community on the GameMaker Discord server and share the various learning resources of your own making - from written guides, articles and tips, to full game projects, code, templates and videos. The most helpful resources will be featured on the GameMaker blog, and all of our finalists will receive a year’s free subscription to our Enterprise license. The submission period starts on 2nd of June and ends on 16th of June, so start planning. Join us in the #devjam_discussion channel to chat about the jam.
- Only your own content is allowed - in case of templates or game projects, third-party content you have the right to use commercially is allowed.
- Allowed formats: written guides, articles, tips, videos, game projects, code, and templates.
- Submissions don’t have to be developed during the Dev Jam.
- Submission should be uploaded to an easily accessible itch, Google Drive or some other sharing service before being posted.
- Multiple submissions per person are allowed.
- Submissions must be sent before the end of the event.
- Submissions must be sent into the #devjam_submissions channel. Submissions must follow the following format:
- HELPFUL SUBMISSION
- Title: title
- Description: description
- Link(s): Link(s)
All the submissions will be judged by representatives of the GameMaker community and members of the GameMaker team.
The most useful resources shared by our community members will be showcased in a full-feature article on our blog.
The authors of the five highest quality submissions will also be awarded with a year of Enterprise license, and will have a chance to tell us about their journey from beginner to professional in an interview for the GameMaker blog.