Amaze Me Game Jam - WINNERS


We asked you all to amaze us, and you didn’t disappoint!

With over 180 submissions we had a hard time to pick those that amazed us the most. The quality of all the submissions we received was astonishing, showing not only the creativity of our community, but also the flexibility of GameMaker Studio 2 as a game engine.

Before we move on to highlight some games that didn’t quite make our top three. Let’s give a special shout-out to the games we really liked: Neon Slide by Burning Goat Studio for the fun mechanics, The Nanon by Pabagames for stunning visuals, and Tomb of Anubi0s by Gats1212 for the amazing concept!

After many meetings, thousands of emails and two food wars (no interns were harmed during the judging process), we are delighted to share our three winners:

LAM’S UNTITLED NEON by Nyveon, Faxdoc, Happysquared, Sunnydaze and VictoryArcana

Lam’s Untitled Neon is one of those games that doesn’t need over-the-top mechanics to mesmerize you. The game tells a story of a neon shop in Hong Kong, which struggles not only with the decline of the neon industry, but also a conflict between a grandchild and a grandparent. Add fun minigames on top of that and you just got yourself a very nice game for an afternoon, which is bound to stick with you for a long time after playing it.

  • Programming: Nyveon
  • Art: Faxdoc
  • Art & Game Design: Happysquared
  • Sound, Music & Writing: Sunnydaze
  • Writing: VictoryArcana

Quaterneo by rologfos

Here’s the thing - puzzle games are great, but puzzle is hardly the most exciting genre in the game world. In comes Quaterneo, a game that turns puzzle onto its head - literally! This match-four block stacker comes with a unique mechanical twist, which will keep you entertained for hours. If you’re looking for a puzzle game that will challenge your strategic thinking, Quaterneo is the one for you.

Purple Desert by - BOON, soVes, Fredrik, Zghra and Viktor Kraus

Have you ever wanted to conquer the Dark Side of the Moon? Good news, Purple Desert will let you do just that… with cards! Who knew a dungeon crawl could be this fun? Purple Desert lets you explore a dungeon in a classic roguelike fashion, turning each battle into an exciting card match. You can turn up the heat by summoning Tokens, which provide you with powerful, but temporary buffs, so be sure to use them wisely!

  • Director, Game Design, Programming, Sound Effects: Oscar BOON Gonzalez
  • Shaders, Technical Art, Programming: soVes
  • Assisting Art: Fredrik
  • Music : Vincenti Zghra
  • Sound Designer: Viktor Kraus

We’ll be in touch with the winners soon to further discuss prizes, but we wanted to extend a huge congratulations to them and everyone who took part. We were moved by the volume of submissions and their quality! Thanks for the feedback you gave us as well - we’re going to take it all to heart.

See you all next Jam!

- YoYo Games & Opera

Written by Kinga Kwapisz
Kinga Kwapisz is a Marketing Specialist at GameMaker and an avid Dungeons & Dragons enthusiast from Poland. She's constantly on the move, looking for interesting game developers to interview and new indie games to play (especially if they feature cats!).
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